Показаны сообщения с ярлыком online games. Показать все сообщения
Показаны сообщения с ярлыком online games. Показать все сообщения

среда, 15 февраля 2012 г.

Degradation of the family because of the enthusiasm of online games


Online role-playing games have a negative impact on marital satisfaction (not virtual, real), say researchers from the University. Brigham Young (USA).

Degradation of the family because of the enthusiasm of online games

Professor Neil Lundberg and his graduate student Michelle Ahlstrom talked to 349 pairs. 75% of the respondents who dropped out to be husband and wife amateur porazmahivat virtual sword, dream of having their restriction spend less time in the ministry of guilds, and more - for a family.

But the main complaint is not the time, but to the fact that the obsession with computer games, do not approve of the second half, leading to degradation of the family atmosphere: his wife is less talk of serious subjects, at least find each other in bed, often quarrel.

They play mostly, of course, the men, but there are instances when the couple go together in some Azeroth. 76% of couples said that this experience has a beneficial effect on the relationship, especially if in the course of the game, they interact in the virtual world using avatars, and not just sit in front of the monitor and because of the squabbling, whose turn it is to take up the mouse.

In any case, it is not always a matter of time spent on the game, and not the content of the game, and how the game affect real life: Do not overexcited nervous system, do not miss you sleep, sex, work, study, kitchen tea at midnight ?

The researchers note that the problem of gambling addiction and its impact on the marital relationship is more serious than it might seem. The fact that many of the players declined to participate in the survey. The average age of respondents was 33 years old, the average duration of marriage - for seven years. In 84% of couples where one spouse is, it was her husband. In 73% of couples in which both play, the husband having fun anymore.

In general, according to some estimates, 36% are married lovers multiplayer merrymaking.

пятница, 23 декабря 2011 г.

Facebook announced the change of the most popular games in social networks

As a result of 2011's most popular online game on Facebook has become Gardens of Time, developed by Playdom. As reported by BBC B, it is ahead of the recent leaders of the Cityville and Farmville, created by the developer Zynga. However, to obtain the title of the most popular Facebook game game Gardens of Time helped not only users, but a change in method of calculation. Representatives of the world's most popular social networks have become not only consider the number of active players, but the number of the recommendations of the game. "The list (the most popular online games of the year - Ed.) Was made on the basis of the top games on Facebook with more than 100 thousand active users per month, priority was given to the games with the highest level of satisfaction with the players. The result is a list of games that have received most Custom recommendations in 2011, "- according to a blog social network. Note that the second place in the list of most popular games won this year, The Sims Social (developer - Electronic Arts), third - Cityville (Zynga). Then come Doubledown Casino (Doubledown Interactive), Indiana Jones Adventure World (Zynga) and Words With Friends (Zynga). Results in the top ten were four games from the developer Zynga, which recently conducted IPO. In the top 10 has not got the game Farmville. Note that according to estimates of Appdata, which has traditionally been concerned only with the number of active users, the most popular on Facebook are created by Zynga game Cityville, Castleville, Farmville, and Texas Holdem. In this case Gardens of Time, according to Appdata, occupies only 14th place (8.5 million players per month vs. 48.8 players in Cityville). Some experts and bloggers have found a strange new method of determining the most popular games, selected members of Facebook. However, it immediately found an explanation. According to mpetsialistov, a social network is trying to promote their own analytical tools based on the amount of user guidance and sharing agreement.